Introduction to OpenGL ES

OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).

It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs.

For further information, refer to the source of the text: en.wikipedia.org/wiki/OpenGL_ES